Terrain, Lighting, Fog and Player POV
While looking through the settings in UE4 I noticed more in-dept control over player view, fog, terrain, lighting etc. The most interesting for my honours project was the player view controls, I found a way to make the character short/long sighted. This could prove interesting as I may implement a mechanic around the character requiring glasses to see properly. Unreal Engine 4 appears to have more accessible controls over the more intricate details which I am finding quite enjoyable to explore.