Game Design & Quality Assurance
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Environment Scale in UDK

To make sure I have a tangible working prototype (or part of it) by the end of this semester - as well as researching the theory behind my game and writing the documentation - I needed to start working on the actual game product. I started by creating some simple walls in Maya to help get an idea of the scale of the room. In games there needs to be a balance between realistic scale and play-ability. I believe that the final room size that I created will both satisfy the player in terms of area to explore as well as be a believable living room for my character.

Alexander TarvetComment