UDK Project Start
As each asset is created, I tend to import them straight into UDK to apply the textures and get a rough indication of how much space I have left for further assets. Although this is a very simple approach, it is effective at keeping the interactive aspect of the project progressing. When modelling objects for environments it's easy to find yourself engrossed in the modelling process and completely forget about the game aspect of the Honours project. By constantly going between Maya and UDK it allows me to judge my rate of progression as well as check for alterations required in textures, models or their positioning in UDK to create a believable environment.