Lecturer in Game Design | PhD Student | Indie Dev

Honours Blog

Custom Collision Meshes

Because of the new way that the walls have been created, custom collision boxes must be used to ensure the player cannot escape the game environment. These collision boxes follow the contours of the room and should stop items or the player clipping through the static meshes. Due to the shape of the room autoconvex collision wouldn't wrap around the mesh properly, this would stop the player from being able to access areas that I wish for them to explore.