Game Design & Quality Assurance
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Blog

12/03/15 Project Update

A much smaller blog post this week. I have been trying to implement a new game mechanic, but so far to no avail. I hope to be able to have it working - or a variation of the intended mechanic - for next week. This week's update list is a lot smaller, but a crucial mechanic has been implemented and works!

Textures & Materials:

  • Typewriter Paper Texture (Note)

SFX:

  • Note Pickup/Replace

Interaction:

  • Now when the player interacts (Presses "E") on the typewriter a GFX movie opens displaying the note in full screen for the player to read. The note can be closed by pressing "E" again. This mechanic can be duplicated for more notes or "readable" objects added to the scene at a later date.

Animation:

  • A basic cut-scene camera has been implemented (A feature that had been removed post pre-production submission). The animation path and animation shall most likely be changed again at a later date.

GALLERY OF UPDATES:


SUMMARY:

This week has been focusing on implementing more interaction in the environment. I hope for next week to have the new mechanic implemented, but it may take some iteration and bug-fixing to get it working as intended. Getting the note-reading functionality into the game should hopefully allow for an injection of written narrative into the scene.


NEXT STEPS:

Models:

  • Armchair
  • Sofa

Textures:

  • Armchair
  • Sofa

Animation:

  • Finish the introduction cut-scene.

Interaction:

  • Finish the "Inspect Object" mechanic.
Alexander TarvetComment