Global Game Jam 2015 - Engine & Scripting
Respire sees players take on the role of a lone astronaut in a struggle for survival, after a critical systems failure renders his ship's oxygen tanks unstable. Respire is a game created in 48 hours for the Global Game Jam 2015. My role in this project was to work in the UDK engine. I imported the art and audio assets, pieced together the scene, designed and implemented the interaction and game play using Kismet.