Games and health
Discuss previous psychological studies of games being detrimental to mental health and very tenuous links between games and violence. Discuss the positive aspects of games; social play, understanding and repeating systems (CBT) and how games help with anxiety and depression (through understanding / escapism).
How technology can enhance clinical practice
VR Vaccine, SPARX. Therefore video games that are designed specifically for health benefit have emerging potential to compliment and enhance current traditional rehabilitation methods.
Documentary, biography and film (Do I need this section in here?) How about just Storytelling and its importance?
Exploring different perspectives through lived/ personal experience
Also talk about creating ‘personas’.
How games media can portray these experiences in a way no other medium can
Putting game design and documentary theory into practice