Lecturer in Game Design | PhD Student

Honours Blog

Posts tagged Engine
Custom Collision Meshes

Because of the new way that the walls have been created, custom collision boxes must be used to ensure the player cannot escape the game environment. These collision boxes follow the contours of the room and should stop items or the player clipping through the static meshes. Due to the shape of the room autoconvex collision wouldn't wrap around the mesh properly, this would stop the player from being able to access areas that I wish for them to explore.

Terrain, Lighting, Fog and Player POV

While looking through the settings in UE4 I noticed more in-dept control over player view, fog, terrain, lighting etc. The most interesting for my honours project was the player view controls, I found a way to make the character short/long sighted. This could prove interesting as I may implement a mechanic around the character requiring glasses to see properly. Unreal Engine 4 appears to have more accessible controls over the more intricate details which I am finding quite enjoyable to explore.