- Journal of Consumer Research, Vol 38, No.1 (June 2011), pp. 94-107 - Sarah Kim and Ann L. McGill
- Empathy - Catherine Belzung
- The Advertising Business: Operations Creativity Media Planning Integrated Communications, Chapter 18: Emotion and Advertising - John Phillip Jones (Esther Thorson)
- The Handbook of Emotion and Memory: Research and Theory - SA Christianson
Some of the books I will be using for researching creating emotion in games are as follows:
- Rules of Play: Game Design Fundamentals - Salen and Zimmerman
- Creating Emotion in Games - David Freeman
- Emotion and the Structure of Narrative Film: Film as an Emotion Machine - Ed S. Tan
- In-Game Immersion to Incorporation - Gordon Calleja
- Game Feel: A Designer's Guide to Virtual Sensation - Steve Swink
- Game Theory and Experimental Games - Andrew Coleman
- A Casual Revolution - Jesper Juul
| have not yet fully analysed each book, so some texts may not be as relevant as I originally thought. I will post my analysis of the books as well as relevant quotes for my dissertation or honours projects in later blog posts.