Below is a video of the Forget-Me-Knot project in its current state.
And because I forgot to show the "Hint" (Press H to show inspect-able objects) feature in the video here it is:
Below is a video of the Forget-Me-Knot project in its current state.
And because I forgot to show the "Hint" (Press H to show inspect-able objects) feature in the video here it is:
As stated in the previous blog entry, i'm starting to shift my focus a bit from my honours project to my dissertation. This week's work consisted of 2 larger models and 2 smaller prop models. Alongside modelling I also attempted to migrate my project to Unreal Engine 4, sadly to no avail.
Models:
Textures:
Engine:
At my supervisor meeting we discussed plans for my honours project and what to focus on. Myself along with my peer (who is in the same allocated meeting slot) were told that our focus should be on 'selling' our projects for their art value. If this is the case for the honours submission and showcase, I will have to cut down the scope of the project and limit it to one room setting. This will strip most of the narrative progression and a lot of the intentions out of my honours project, but I can see why he has suggested to focus on making a more visually striking piece. I still intend to complete the project with a full narrative and progression at some point, but with 6 weeks until the deadline the focus will be more on creating a room with strong environmental storytelling aspects to it. By narrowing the scope further, I will try to concentrate on creating better textures with more "depth" to them so that the wear and tear on certain objects will hopefully spark thought in the player.
In terms of the dissertation i'm nearly at a stage where I can start properly writing my case studies. These will make up a large sum of the dissertation so this will be my primary focus for the time being in terms of the dissertation.
Models:
Textures: