Below is a video of the Forget-Me-Knot project in its current state.
And because I forgot to show the "Hint" (Press H to show inspect-able objects) feature in the video here it is:
Below is a video of the Forget-Me-Knot project in its current state.
And because I forgot to show the "Hint" (Press H to show inspect-able objects) feature in the video here it is:
Quite a large update for this week seeing as we have a demo-day this Friday; some new features and some bug fixes. This week I had finally gotten round to modelling the new couch and chair and implemented a new 'Object Inspection' mechanic for key objects in the game.
Models:
Textures & Materials:
Lighting:
Interaction:
SFX:
Animation:
Fixes:
This week's work has been some of the most rewarding so far. Managing to get my object inspection kismet sequence working was difficult (and its still got bugs!) but having that extra mechanic in there gives my honours project another layer of depth and interaction. The animated clock pendulum and sound of the clock ticking make the room feel more "alive" which is a nice touch in my opinion. I'm pleased with how it's going so far and hope that my project goes down well during the demo-day. Over the next week work on the honours project shall start to slow down drastically due to shifting focus to other course work. I feel that the honours project in its current state is "Submit-able" whereas the rest of my coursework is not. I would like to add more notes, some audio narrative and extra environmental objects at a later date.
Models:
Textures:
Interaction:
Below are 2 videos of the project in it's current state; the videos depict basic interaction with objects as well as the current textures.