Lecturer in Game Design | PhD Student | Indie Dev

Honours Blog

Posts tagged Terrain
Terrain, Lighting, Fog and Player POV

While looking through the settings in UE4 I noticed more in-dept control over player view, fog, terrain, lighting etc. The most interesting for my honours project was the player view controls, I found a way to make the character short/long sighted. This could prove interesting as I may implement a mechanic around the character requiring glasses to see properly. Unreal Engine 4 appears to have more accessible controls over the more intricate details which I am finding quite enjoyable to explore.

First experiments in Unreal Engine 4

This was my first experience (first time opening) Unreal Engine 4. I decided that I would experiment with a few of the features that I enjoyed the most in UDK: Terrain Tool, Skybox, Lighting and Water. The experiment was just a quick 'play around' with some of the tools later on in the evening, but I still think the results from just building an environment without any tutorials or assistance were quite nice.